竞技传奇

训练最强者,成就传奇。

培养无畏的伙伴,掌握它们的优势,带领它们投入将挑战者化为竞技传奇的战斗。

Creature RPG + Farm Sim

Pets, crops, jokes, danger, and a little chaos

BOC Arena should feel easy to enter and fun to explore: raise companions, grow the food that shapes them, and learn why each lineage fights like its own strange little legend.

Creature bonds

Raise weird little champions

Feed them, pat them, train their quirks, and watch each avian fighter grow from hatchling into a battle-ready companion.

Farm sim heart

Build better harvests

Improve farmland, pick terrain, grow stronger crops, and turn your fields into the food and training engine behind every champion.

Arena tactics

Outread the matchup

Every lineage leans into Rock, Paper, or Scissors differently. A favorite move can become a strength, a trap, or both.

Guided Learning

Start simple. Then get clever.

The guides now need to teach like a game: first the fantasy, then the controls, then the systems, then the exact reference tables.

1

Big picture

Start with the daily loop: hatch, feed, farm, train, and enter the arena.

2

Basics

Learn fighters, hunger, affection, crops, soil, and simple battle flow.

3

Deeper play

Study breeding, boosters, markets, terrain strategy, and counter-picks.

4

Reference

Use crop images, booster art, lineage notes, and glossary pages when you need exact details.

Player Guides

Need crops, boosters, breeds, and battle counters?

Jump into the guide hub for visual crop glossaries, booster references, lineage battle styles, and the story of fighters returning to the Void.

Open the Guides

核心玩法

每日竞技循环,真实赌注

每个系统都相互反馈。培育更好的斗士,更聪明地训练,更努力地竞争。

01

繁殖与孵化

在阿尔特拉的站点配对兼容的斗士,掷骰决定蛋的数量,观察遗传特征代代相传。每次孵化都是独一无二的。

02

生命周期进程

斗士经历五个生命周期阶段,从雏鸟成长为成熟的雄鸟。喂食、抚摸、训诫——情感和饥饿塑造每个结果。

03

六项对立属性

通过二元属性网格训练力量/智力、敏捷/体力和灵巧/幸运。提升一项属性会自然压制其配对项——平衡才是真正的挑战。

04

竞技场战斗

为每日竞技场活动注册斗士,观看战术性的石头剪刀布式对决一招一招展开,并可回看完整战斗记录。

05

农田与作物

在元素农田中种植、收割和喂食 48 种规范作物。地形兼容性和土壤质量为斗士营养增添战略深度。

06

世界市场经济

挂出作物、种子、增强剂和蛋进行玩家间交易。匿名浏览、自行定价,共同打造充满活力的玩家经济。

Battle Matchups

RPS looks simple until lineage weights collide

Rock beats Scissors, Paper beats Rock, and Scissors beats Paper. Every fighter also has a fixed 10% chance to Jump, and the remaining 90% is split between Rock, Paper, and Scissors. Bocky splits it evenly, while every other lineage bets 40% on a favorite move — and that lean decides which opponents are easy and which are trouble.

Bocky

Balanced

Rock 30 · Paper 30 · Scissors 30 · Jump 10

Even spread with no favorite move, so opponents can never line up a clean counter. A friendly first fighter.

Blitz

Scissors + Rock

Rock 30 · Paper 20 · Scissors 40 · Jump 10

Fast cutter; scary against Paper-heavy foes, softer against Rock pressure.

Cinder

Rock + Scissors

Rock 40 · Paper 20 · Scissors 30 · Jump 10

Heavy hitter; punishes Scissors lines but must respect Paper.

Crag

Rock + Paper

Rock 40 · Paper 30 · Scissors 20 · Jump 10

Sturdy Rock and Paper mix; blunts Scissors but dislikes Paper specialists.

Mist

Paper + Scissors

Rock 20 · Paper 40 · Scissors 30 · Jump 10

Flowing control style; answers Rock but can be cut down by Scissors.

Moss

Paper + Rock

Rock 30 · Paper 40 · Scissors 20 · Jump 10

Patient and durable; good against Rock, vulnerable to sharp cutters.

Shiv

Scissors + Paper

Rock 20 · Paper 30 · Scissors 40 · Jump 10

Precise striker; slices through Paper plans, but Rock can shut it down.

七大基础血脉

每位斗士都有血脉起源

每种血脉都有其独特的元素特性、战斗动作权重和气质。随机作物喜好会带来照料取舍,而训练与繁育选择决定每个斗士最终擅长什么。

Bocky

均衡的基础。等比动作权重,适应任何地形。

Blitz

躁动的风暴节奏。偏好剪刀动作和快速压迫。

Cinder

炽热的压迫型斗士。岩石主导,在竞技场中气势爆发。

Crag

沉稳的山岳风格。岩石与布均衡,擅长顽强控场。

Mist

平静流动的风格。布主导动作会转移竞技场压力。

Moss

耐力专家。布主导,能坚持长时间的交锋。

Shiv

精准攻击手。剪刀主导,安静、锐利且果断。

你的故事

培养真正属于你的冠军

你孵化的每只斗士,都会在你的关怀与选择中成长。训练它、为它命名、繁育它,打造独一无二的血脉。

开始游玩

常见问题

常见问答

你的第一枚蛋在等你

从一枚免费的 Bocky 蛋开始。孵化它,为它命名,看看它会成为哪种类型的斗士。

免费游玩 BOC Arena