Seven Base Lineages

7 unique fighter archetypes to discover

Each fighter line brings its own elemental rhythm, appetite, temperament, and battle identity.

Creature RPG + Farm Sim

Pets, crops, jokes, danger, and a little chaos

BOC Arena should feel easy to enter and fun to explore: raise companions, grow the food that shapes them, and learn why each lineage fights like its own strange little legend.

Creature bonds

Raise weird little champions

Feed them, pat them, train their quirks, and watch each avian fighter grow from hatchling into a battle-ready companion.

Farm sim heart

Build better harvests

Improve farmland, pick terrain, grow stronger crops, and turn your fields into the food and training engine behind every champion.

Arena tactics

Outread the matchup

Every lineage leans into Rock, Paper, or Scissors differently. A favorite move can become a strength, a trap, or both.

Guided Learning

Start simple. Then get clever.

The guides now need to teach like a game: first the fantasy, then the controls, then the systems, then the exact reference tables.

1

Big picture

Start with the daily loop: hatch, feed, farm, train, and enter the arena.

2

Basics

Learn fighters, hunger, affection, crops, soil, and simple battle flow.

3

Deeper play

Study breeding, boosters, markets, terrain strategy, and counter-picks.

4

Reference

Use crop images, booster art, lineage notes, and glossary pages when you need exact details.

Player Guides

Need crops, boosters, breeds, and battle counters?

Jump into the guide hub for visual crop glossaries, booster references, lineage battle styles, and the story of fighters returning to the Void.

Open the Guides

Core Gameplay

A daily arena loop with real stakes

Every system feeds back into the next. Breed better fighters, train smarter, compete harder.

01

Breeding & Hatching

Pair compatible fighters at Altera's station, roll for egg count, and watch genetic traits pass down through generations. Each hatch is unique.

02

Lifecycle Progression

Fighters grow from hatchling to adult across four lifecycle stages. Feed them, pat them, scold them — affection and hunger shape every outcome.

03

Six Opposing Stats

Train STR/INT, AGI/VIT, and DEX/LUK through the Duality Attributes Grid. Raising one stat naturally pressures its pair — balance is the real challenge.

04

Arena Combat

Register your fighters for daily arena events and watch tactical Rock-Paper-Scissors-style duels play out, hit by hit, with full battle logs to replay.

05

Farmlands & Crops

Grow, harvest, and feed 48 canonical crops across elemental farmlands. Terrain compatibility and soil quality add strategic depth to fighter nutrition.

06

World Market Economy

List crops, seeds, boosters, and eggs for player-to-player trading. Browse anonymously, set your own prices, and help build a living player-run economy.

Battle Matchups

RPS looks simple until lineage weights collide

Rock beats Scissors, Paper beats Rock, and Scissors beats Paper. Every fighter also has a fixed 10% chance to Jump, and the remaining 90% is split between Rock, Paper, and Scissors. Bocky splits it evenly, while every other lineage bets 40% on a favorite move — and that lean decides which opponents are easy and which are trouble.

Bocky

Balanced

Rock 30 · Paper 30 · Scissors 30 · Jump 10

Even spread with no favorite move, so opponents can never line up a clean counter. A friendly first fighter.

Blitz

Scissors + Rock

Rock 30 · Paper 20 · Scissors 40 · Jump 10

Fast cutter; scary against Paper-heavy foes, softer against Rock pressure.

Cinder

Rock + Scissors

Rock 40 · Paper 20 · Scissors 30 · Jump 10

Heavy hitter; punishes Scissors lines but must respect Paper.

Crag

Rock + Paper

Rock 40 · Paper 30 · Scissors 20 · Jump 10

Sturdy Rock and Paper mix; blunts Scissors but dislikes Paper specialists.

Mist

Paper + Scissors

Rock 20 · Paper 40 · Scissors 30 · Jump 10

Flowing control style; answers Rock but can be cut down by Scissors.

Moss

Paper + Rock

Rock 30 · Paper 40 · Scissors 20 · Jump 10

Patient and durable; good against Rock, vulnerable to sharp cutters.

Shiv

Scissors + Paper

Rock 20 · Paper 30 · Scissors 40 · Jump 10

Precise striker; slices through Paper plans, but Rock can shut it down.

Seven Base Lineages

Every fighter starts with a bloodline

Each lineage has its own elemental identity, battle move weights, and temperament. Random crop likes create care tradeoffs, while training and breeding choices decide what each fighter eventually becomes good at.

Bocky

The balanced foundation. Equal move weights, adaptable across any terrain.

Blitz

Restless storm rhythm. Favours scissors moves and quick pressure.

Cinder

Fiery pressure fighter. Rock-dominant move set with explosive arena presence.

Crag

Steady mountain style. Rock and paper balance with stubborn field control.

Mist

Calm flowing style. Paper-heavy movement that redirects arena pressure.

Moss

Endurance specialist. Paper-dominant, sustains through long exchanges.

Shiv

Precision striker. Scissors-heavy, quiet, sharp, and committed.

Your Story

Raise a champion that is truly yours

Every fighter you hatch grows up shaped by your care and your choices. Train them, name them, breed them, and build a bloodline no one else has.

Start Playing

FAQ

Common questions

Your first egg is waiting

Start with a free Bocky egg. Hatch it, name it, and find out what kind of fighter it becomes.

Play BOC Arena Free